Read in this order
Start with the race, then the five stat fields, then the world unlocks. Use the Dragon Ball guide when you want a wish, and the path guide only after the slot is a race you intend to keep. Item prices and combat inputs sit beside those, not instead of them.
Which [PATH 2 & MOBILE] Dragon Generations guides are published?
Choose a race from the multipliers
Compare all 14 race passives and stat multipliers before you lock a slot, because a path later blocks reincarnation.
Spend stat points without wasting ultimates
Spend the five points per level on the five real fields, and hit 300 Agility or Ki Control output before ultimates empty the bar.
Move through the story worlds
Open the story worlds in level order, then use the Gravity Room or Time Chamber only after you know the Zeni or game-pass cost.
Find each Dragon Ball set and spend the wish
Match each Dragon Ball set to its map, spawn timer, and wish list, including the reincarnate wish that a path will lock.
Start a path without locking the wrong race
Start the November 2025 path at level 850, learn which race owns it, and separate those rules from the October 2026 Path 2 listing.
Buy items and track Zeni
Buy Baba's consumables with the right Zeni cost, and keep Evil Eye's fusion and giant-form restrictions in mind.
Fight, fly, and train
Use the dated PC and controller inputs for flight, melee, items, and techniques, and treat mobile touch controls as undocumented here.
![[PATH 2 & MOBILE] Dragon Generations Guides Hub](/media/optimized/e2c00cdfd07cae963b003efc-768.webp)